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Opengl es 2.0 programming guide
Opengl es 2.0 programming guide












opengl es 2.0 programming guide

Step by step, you'll move from introductory techniques all the way to advanced per-pixel lighting and particle systems.

opengl es 2.0 programming guide

Through detailed, downloadable C-based code examples, you'll learn how to set up and program every aspect of the graphics pipeline. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback. In the OpenGL® ES™ 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language.

opengl es 2.0 programming guide

The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life. You’ll move from introductory techniques all the way to advanced per-pixel lighting, particle systems, and performance optimization.OpenGL® ES™ is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. Using detailed C-based code examples, they demonstrate how to set up and program every aspect of the graphics pipeline. The authors cover the entire API, including Khronos-ratified extensions. In the OpenGL® ES 2.0 Programming Guide, three leading authorities on the Open GL ES 2.0 interface-including the specification’s editor-provide start-to-finish guidance for maximizing the interface’s value in a wide range of high-performance applications. Graphics programmers and mobile developers have had very little information about it-until now. However, OpenGL ES differs significantly from OpenGL. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices-including cell phones, PDAs, consoles, appliances, and vehicles. If the print book includes a CD-ROM, this content is not included within the eBook version.OpenGL ES 2.0 is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. This is the eBook version of the printed book.














Opengl es 2.0 programming guide